Create and Use Custom Libraries

You need to create a customClosed User modified or defined material (e.g., custom units or custom settings). library before you can use it to define a new item: functionClosed A function calculates a result according to the current value of its inputs. A function has no internal data and is not linked to declared instances., function block or variable.

See Use the Custom Library for more information.

Create the Custom Library

  1. In the File menu, click the New command (save your current opened project if necessary).
  2. Select the Library application template.

  3. Figure 1: Create a Custom Library - Select the Library Template

  4. Click the Finish button.
  5. In the File menu, click the Save As command.
  6. Define the Library Name (extension *.kal) and its Location.
  7. Click OK.
  8. In the Project Explorer, expand the Controller and PLC nodes.
  9. Right-click on Subprograms and choose New UDFB in the contextual menu.
  10. Select the type of programming language.
  11. Expand the Subprograms node and rename the new UDFB.

    • The name of the variable type is displayed in the dictionary if you use this library in another project.


    • Duplicate UDFB names in a library are not possible.

      Only the first instance found is kept when importing the library definitions in a project.

      To avoid this situation when designing your libraries, use a prefix to identify the library for all UDFBs and functions in the libraries (e.g., in the this procedure, the prefix is: NewLib_).

  12. Create the UDFB program.
    See Programs: Structure and Syntax for more information.
  13. In the File menu, click the Save command.

Use the Custom Library

  1. Open the project where you want to use a library.
  2. In the Project Explorer, expand the Controller node.
  3. Right-click PLC and select Libraries in the menu.
  4. Click Add.

    • You can add as many external libraries as you want.

  5. Select a previously created *.kal file and click Open.
    Use a Custom Library - Select the Library
  6. Figure 2: Use a Custom Library - Select the Library

  7. Click Close.
    The library is displayed in the Library widget and you can now drag-and-drop the UDFB (or any subprogram) of this library in any editor.
    Use a Custom Library - Display the Library
  8. Figure 3: Use a Custom Library - Display the Library

  9. In the Dictionary toolbox, right-click the program and select Add variable.
    Use a Custom Library - Add a Variable
  10. Figure 4: Use a Custom Library - Add variable

  11. In the Type drop-down menu, select the type defined in the external library (it can be at the bottom of the list).
    Use a Custom Library - Select the Type
  12. Figure 5: Use a Custom Library - Select the Type

What happens when you remove a library from your project?

If you remove a library from your project, all its types are removed from your project and all variables based on the library are displayed in the dictionary in red with question marks.

What happens when a library no longer exists?

If you open a project containing a link on a library which is no longer available, a warning is displayed:

To recover the libraries, you have two options: